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How to use unity assets bundle extractor for texture data
How to use unity assets bundle extractor for texture data








how to use unity assets bundle extractor for texture data

assets files at once, background tasks that don't block work (and the thread-safety and resource management required to do that), non-modal dialogs (i.e. Working with several bundle files and serialized. So, I have decided to throw out core parts of it and start from scratch around last year. assets) editor on top of that, causing neither the code nor the UI itself to be particularly great.

how to use unity assets bundle extractor for texture data

After all, UABE initially only was meant to extract and import from a single Asset Bundle file and only later grew to a serialized file (aka. UABE is quite a complex project (growing more and more complex) but the UI code base was not really designed well. This means that 0xFFFFFFFF stands for scriptIndex 0, 0xFFFFFFFE stands for scriptIndex 1 and so on.Īs for when the update is ready, I can't really tell since there still is lots of work to do even with lots of core functionality ready, and there is only so much time I can spend on it. Since I'm reimplementing most of the UI, that bug surely will be fixed once it's ready.įor recent Unity versions, the Type ID for MonoBehaviours is generated by UABE as (-1 - scriptIndex) with the two byte script index located in the type tree of the. I can't find the corresponding bytes in the hex dump.

how to use unity assets bundle extractor for texture data

Question: Where is the Type of asset comes from in object binary format? Like 0xFFFFFFFF for MonoBehaviour for example. When there are multiple asset files or bundled assets with different names edited at once it just duplicates first asset edits that many times on export instead. Thank you so much.īug report: The latest version seems to not create. I would greatly appreciate if anyone could help I was planning on studying the well-optimized assets used in this game to guide my own projects. Trying to export the raw asset also has the same result as pasted above from UABE. assets skipped (not extractable or files already exist). This is just one of many of these in the game files, and I've had the same results with all of them.ĪssetStudio does not work for this either. " 5¾Ü archive:/CAB-405cffef293ebc7ecdab1b85271b8aaf/CAB-405cffef293ebc7ecdab1b85271b8aaf.resSĪttached is the file which I am trying to extract textures from (meshes have been working just fine). Does anyone know why this is occurring? Dumping them does not work either, and exporting the raw file results in a very short.

how to use unity assets bundle extractor for texture data

When I try to do so, it says "Unknown Texture2D asset format!". I'm currently trying to use the Unity Asset Bundle Extractor to extract/export textures from Call of Duty Mobile.










How to use unity assets bundle extractor for texture data